Some iron warriors I have been working on. Really enjoyed painting them.
Some iron warriors I have been working on. Really enjoyed painting them.
In my childhood, I dreamed that when I grew up, I would marry a train conductor, so I could, in my imagination, travel for free! I shared this dream with my sister and a close friend.
In my childhood, I dreamed that when I grew up, I would marry a train conductor, so I could, in my imagination, travel for free! I shared this dream with my sister and a close friend. The friend said she had a feeling, that in the future more people would be flying to travel. I should aim higher – literally, to become a pilot’s wife rather than a train conductor’s. What my friend didn’t…
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Games Workshop Pre-Order Preview: Head to Moroch in Kill Team, Chaos Knights await, and expand your Necromunda Ash Wastes
Head to the future with Kill Team, Warhammer 40K, and Necromunda in Games Workshop‘s pre-orders next week. Kill Team gets a new box set with Kill Team: Moroch. The battle in the Nachmund Gauntlet continues as Chaos forces battle Imperial Space Marines. The box set features warband of Militarum Traitoris as well as Phobos Strike Team. It features 22 miniatures making up two kill teams. There are…
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Freebooterz -- Orks who have abandoned their tribes to form roving bands of outcasts (White Dwarf 135, March 1991):
Flash Gitz -- Successful looters with all the best gear, covered with gold plating and fancy patterns and back banners for everyone
Bad Docs -- Unethical experimenters leading a retinue of squig-brained orks with fresh scalp sutures. Squigs aren’t an improvement over the original ork brain so on any roll of “1″ these orks become confused and attack the closest model in close combat, often a member of their own band
Ork-Genestealer Hybrids -- Wandering the fringes after being “taken over by da Bug-eyez,” a cunning Warboss might take them in long enough to point them toward his enemies and let them do their thing
I originally bought and painted these Rangers in the late 80s.
For these I cleaned off the varnish and original paint job with alcohol and then re-painted. Like the jetbike last week I went for a dazzle camo pattern on their coats. I also used AK streaking grime for the coats, but I am not sure it wholly works.
Ork-Genestealer Hybrids, because you can do whatever you want with your models and there are no limits to your imagination -- Lower ranking grunts were block painted and black lined and on the game table with no time wasted on subtle blending and shading (White Dwarf 135, March 1991)
scriddler portal au i came up with a hot second ago details under the cut erm
theyre androids because. this is an au and im cringe
also Harley is there as chell because i believe in jonathan gaining some semblance of humanity and letting her leave after the second game with a fondness in his cold dead robo heart but im too tired to draw her rn
also. none of this makes sense but i will be thinking about this for the next week or two um... 🤣
Jonathan Crane was a head researcher at Arkham science (arkhamture science maybe) specializing in chemistry and neuroscience, leading his own project on the neurological responses of fear in various test subjects supplied by the company, but when the experiment escalates and begins costing more than its worth (not the inhumanity of injecting the homeless with unknown substances no last week they turned someone into a crocodile) the whole thing is shut down and an angry Jonathan, bent on continuing his research and seeking revenge on his bosses for interrupting his work, interferes in a separate project involving the creation of an Genetic Lifeform and Disc Operating System (yeah glados) and uploads his conscious without its engineers and programmers noticing. Progress on GlaDOS (who is now Jonathan) continued until one of the developers noticed the new personality sustaining the system and tried to take the thing down, but was unsuccessful as Jonathan shut down the facility and flooded the place with his own fear toxin and killing everyone inside the chamber.
Maintaining control of the whole place he begins testing on the former scientists and employees of Arkham, who call him "Scarecrow" for the gangly and somewhat torn appearance of the machinery he inhabits. He gets crazy with it and has them testing the portal gun too to observe the effects of fear when you have to jump and run around acid and large heights, but mostly just gasses subjects in chambers and observes the results. While he preserves many a memory of his former life, any semblance of humanity that managed to persevere when he was human is completely gone and replaced with the vigorous need to test and develop his toxin. He views himself as a god and in a way he is.
Edward "Nygma" Nashton was a lead developer and a programmer behind the genetic life and disc operating system, but was mostly heading the creation of personality cores, making them not just to tame the genetic life and disc operating system that is jon, but also as a means of storing his intelligence into robotic grandeur, believing himself to be the greatest intelligence of all and wanting it to make up the technology he developed. Obsessed with his work he became further and further detached from his sanity, and sometimes swore he could hear the bots he was creating speak to him, or the hum of computers whispering a melody. He starts taking his work behind walls and into hidden rooms to avoid his dubious coworkers, where he writes questions and riddles on the walls (yeah doug rattman). When he's diagnosed with a brain tumor (he was going insane anyway now lets add brain damage) though he develops a core meant to sustain not just attributes of himself but his whole conscious, something similar to the genetic life and disc operating system, but something goes horribly wrong and while the transfer is completed he falls into a deep sleep that lasts until sometime before the second game. (yeah hes. also wheatley.)
Though his personality is uploaded his person isnt, and he loses all memory of his previous life. Hes also a lot dumber, unable to draw to conclusions at the same lightning speed he used to. Trying to think leaves him in a panic or hurts his head and his mind is foggy most days. The most he can come up with are bad riddles that no one is really around to appreciate besides the cores and turrets, who recognize some semblance of their creator (father even) in his new body, and take to him and his riddles (riddlerbots. riddler turrets. riddler cores. yeah.). The turrets act more like children following him around while the cores are more personified and anatomic, they listen to Edward but they also do stuff by themselves (poker night he isnt invited to). With the facility being un-yassed and somewhat decrypt at this point he wanders around looking for something to do, to be "useful," and mostly stumbles across riddles and schematics painted on walls of hidden rooms, and various puzzle boxes (riddler trophies) that he happily solves (it makes him feel smart). He doesnt realize that he was the one that left those behind but he makes a note that whoever crawled around the facility previously was "Clearly an unappreciated genius of his time, what i wouldn't give to meet him!" (you are him dumb fuck). He also tries basic matienence on the turrets and cores but its frustrating because hes trying to teach himself this like, advance engineering a nerve in the back of his head tells him he should already know.
Harley was a researcher in neuroscience and psychology who got caught as a test subject after Jonathan shut down the facility, and is awoken by Jonathan like Chell is in the first game to test fear toxin on. But because she had like no reaction to it Jonathan has her testing the portal gun hoping the near death experiences would scare her but it doesnt and she just giggles about it all "JONNY!!! these chambers are SO EASY!!! gimme something harder 😁🤣" and Jon is watching her exasperated beyond belief. She nicknames the companion cube "Mistah J." for no reason that makes sense to Jonathan. After Jonathan reaches his limits with her he promises a cake at the end of a chamber ("omg jonny you do like me!!!!!!"), but reaching the end of the chamber and seeing there is no cake (😢) she escapes the fiery clutches he had her in (mistah j the companion cube does not make it). After that she makes her way out and has her battle with Jon yadda yadda he ""dies"" game one over and she falls unconscious start second game.
Edward wakes her up and navigates her around the broken facility and she takes a liking to him after feeling somewhat betrayed by Jonathan and losing mistah j. the cube, which sucks because they wake up Jonathan and she has to plug Edward into the console and he immediately betrays her after putting Jon in a potato (can u imagine the complex he develops after being pecked at by the crows in the building. bc i can.) The rush of power intelligence and control gets to Eddie and the fog thats been clouding his head and giving him headaches (if a robot can even get headaches. wheatley is canonically lactose intolerant so.) goes away. He regains his former work obsessed cynical personality and has Harley and now Jon test with the portal gun but not for fear reasons, he wants to improve the puzzles in the chambers and just have fun with it. Not being used to it all that control though Harley gets the better of him with Jons help and after The Part Where He Kills You, instead of being sucked into the vacuum of space Harley grabs him and throws him down back to the facility where he scampers away behind the walls and far from Jons clutches, who is currently focused on Harley. He lets her go after a not-quite sentimental speech and after a beautiful song on the turrets part she leaves the facility finally with mistah j. the cube (hooray!!!)
post game Harley meets a gardener in a small town maybe 20 miles down from Arkham named Pamela that she falls in love with and they live their merry life yeah. Pamela questions the cube and why it has its own seat at the dinner table but its okay that her girlfriend talks to an inanimate object and has no confirmation of identity or history whatsoever because shes silly and they love eachother.
this is where the scrids happen (because i ❤ wheatdos and this is inspired by wheatdos and a lot of wheatdos aus happen post game and im insane) but with Jon no longer having any human subjects to experiment with (robots wont cut it unfortunately) he quickly becomes bored and mucks around the facility looking for something to do, at which point he finds Edward who has taken it upon himself to hide from Jonathan at fear of revenge. It clicks with Jon that Edward is the perfect test subject, being as human as a robot can be and riddled with fear, anxiety, and indecisiveness post-controlling the facility. Jon promises Edward he won't kill him and manipulates him into being a subject of more subtle experiments. Instead of gassing him (which wouldn't work duh) or having him test chambers he makes it his mission to scare him all the time and make him as uncomfortable as possible, which means they hang out a lot around the abandoned building.
Post portal 2 Edward is also struggling a lot with his mind, it was left in complete disarray after being connected to the facility and if he got headaches before he GETS headaches now, and this makes Jons job easier. The fog is cleared however and he slowly begins to regain some sense of his person when he was alive, also memories. You could say being connected to the facility "fixed" him even, the core he inhabits was designed to hold his entire self, memory and all, and it was only an error in transferring his conscious that left him a shell of a man. Hes a lot more cynical like he used to be, and hes smart enough to he realize Jon is manipulating him but not smart enough to do anything about it.
anyway they fall in love or something because that happens when youre the only sentient beings that cant leave the decrypt abandoned building youre in. Something Something Jon learns to not be a complete (complete) piece of shit and Edward becomes more of the man he used to be (maybe even better) and they help each other somewhat. yeah.
Games Workshop Pre-Orders: Warcry, Adeptus Custodes, and Echoes of Doom Highlight this weekend #AgeofSigmar #Warhammer40K #Warcry
This week’s pre-orders are up on Games Workshop‘s website and features a mix of releases. For Age of Sigmar, the latest battlebox is available, Echoes of Doom! It pits Skaven against the Sylvaneth. It’s also the first time you can get the Lady of Vines, Gossamid Archers, and Skaven Deathmaster. Purchase: Games Workshop – $195 | Flipside Gaming – $165.75 The Echoes of Doom – Sylvaneth…
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A battle line
The Horus Heresy: Age of Darkness Gets Chapter Specific Upgrades #HorusHeresy #miniaturegames
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