Six years after the Marauders graduated Hogwarts and joined the Order of the Phoenix, the war they’d given up everything for seems a losing game. Trauma and death play at every corner. Voldemort is winning. There is no end in sight.
Mind games are played just as frequently as actual battles - and it’s no longer just Muggleborns being targeted. Four purebloods go missing, all having been deemed Blood Traitors in some way. The Order assumes the worst and the members grieve the loss of their fallen comrades; loved ones mourn their deaths. But when the four prisoners return four months later, they realize that everything they once knew has changed. New alliances have formed within the organization; unlikely people have taken leadership. Some people are using Dark Magic to fight fire with fire.
What no one knows is that the escape wasn’t an escape at all. They were let out under the ruse of a breakout. Because one thing the Death Eaters know is that the tension in the Order brought on by their return is much more likely to cause an implosion from within...
Nobody wants to make a martyr.
A trojan horse, however…
Recreancy is an Order-Centric, canon-divergent, Marauders Era Harry Potter roleplay. Everything that we know about the war can be turned around to make it as we want. This roleplay is set six years after the Marauders have graduated. Harry Potter and Neville Longbottom were never born and, thus, the prophecy was never made.