Joining this trend on Twitter
Joining this trend on Twitter
slightly more recent doodles.
okay listen to me. robotnik in red. stone in blue. metal in purple
network zone act 1
One of my top fav works 😊
cartoon network colour palette trend thing from twitter except i’m super late to the party LMAO
also have these silly little things from class before i conk out
(they are cropped and edited for digitalizing beeteedubs)
This is what happens when there are 3 different versions of a game with slight variation. (Sonic Colors Wii, DS, and Ultimate)
Did the CN color palette challenge thingy- i had lots of fun tbh.
Tails.exe au thing I have
He doesn't leave my mind please help me
HAHA it’s taken me a few months (since February ACK), but I have finally finished coloring Natalie Haines’s Tangle comic!
Had a blast bringing this comic to life! Tried to make this look like a page you can see from idw, have no clue if I achieved it but it was a fun try lol
Sonic Colors’ story is good, actually...(mostly)
Ok, this is a take that’s probably gonna get me torn to shreds by the Sonic fandom, but I’ve had this stored away for years. There is...discourse in Sonic fandom about how this series has handled its attempts at story. These range from inconsistent tone, lack of continuity, characters getting flanderised or just becoming whatever the plot needs them to be in each game. But some of the most controversy comes from the more recent games from 2010 onwards. Mostly because it’s the point when people spotted a really noticable simplicification, a larger focus on humour, and less of the series’ extended cast. A common argument is that the series gave into bad faith criticism and threw away its own identity. And one game that gets caught up in this discussion is the one that (depending on who you ask) started that trend. Sonic Colors.
The game recieved critical praise and strong sales when it came out. But the conversation around it has shifted somewhat. There’s a lot of factors that come with this. The fact that opinions surrounding around any piece of media will inevitably get more nuanced with time as more voices join in for one thing. And also the fact that context can affect how a game is viewed. As a result, Colors gets a fair bit more flack from parts of the fandom nowadays. Some of these I agree with, and some I don’t. But I don’t have time to write a full comprehensive review of Colors, so I’m just going to focus on one part I think deserves a second look: the story. First, as this is also a talking point in Sonic fandom, let me lay down my stance on story in Sonic in general. I admire that the series is generally more committed to narrative than your average platformer. The fun characters and hype moments are really good at capturing a kid’s imagination. And when these game hit, they hit.
That being said, I do think the series’ attempts at storytelling are deeply flawed with a lot of missed potential and those slam dunks don’t happen very often. The tone shifts on a dime with each installment, continuity, which was always dubious at best, basically stopped mattering at some point in the mid 2000s and the series never looked back. And while you do get some nice character arcs, they rarely stick game to game (see Tails and Amy losing any Adventure game development by Heroes or the slow burn character assassination that is evey post SA2 Shadow appearance). Heck, Adventure 2 is my favourite story in the series and I still think it gets really muddled from trying to cram WAY too much story into such a short game, which is admiable ambition, but still... My point is that while I absolutely want Sonic to do better in terms of story, I know that, in terms of games at least, it’s rarely gonna rise beyond ‘harmless kids’ story with some legitimately cool aspects and interesting ideas in it’. If it can give me a fun time where I can watch my favourite characters interact and feel like themselves, I’m satisfied. And while you can go after the writing of Lost World and Forces all you like and I certainly won’t stop you, I’ve never been one to tarnish Colors with the same brush. In fact, I think there’s some good stuff buried here, and I’m gonna go into why. For starters, I think the game’s premise is really solid. It’s definitely basic. Eggman builds an amusement park in space. Sonic and Tails suspect foul play. Sure enough, Eggman’s harvesting aliens as a power source. Go stop him. But, simple as it may be, I actualy think this is neat. Sonic is no stranger to nostalgic pandering, and chucking in homages to its glory days at the drop of a hat. In many ways, Colors is effectively a Classic Sonic storyline. It beings back the subtle bit of environmentalism that kind of faded from the series over time. Sonic was always about saving the environment from an evil industrialist who wants to turn nature into his personal weaponry depot, and Colors brings that back into sharp focus. But it doesn’t just do this by wheeling out Green Hill for the umpteenth time. Instead, it places it in a new context, one that can allow for some of the most gorgeous environments in the whole series.
In fact, the whole, ‘Eggman attempts to industrialise an alien planet’ reminds me of Sonic CD, another game that put a fresh twist on the Classic story formula through the use of time travel. And like CD, Colors has some really solid visual storytelling. Going through the stunning, imaginative environments of Sweet Mountain or Starlight Carnival only to get to Planet Wisp and see how much destruction Eggman has wrought to do this is really effective. Colors bring back an aspect of the series that had started to get forgotten over time, but in a way that still feels fresh and creative.
Colors’ story is lighter and simpler than past entries, but I think it works with what Colors is going for. To me, more than any game in the series, Colors is ‘Good Vibes: The Game’. It wants to show you gorgeous vistas, make you laugh a little, and unwind with the characters you like. A lack of urgency can be a nice refresher once in a while. Again, I like more dramatic plots in Sonic but the series’ clunkier attempts to tell them (particularly Shadow and ‘06) were still looming large in the public consciousness in 2010. I think something fun and feel-good with these beloved characters was what the series needed at the time. Speaking of characters, let’s get to them, shall we? Well admittedly there aren’t many this time around, at least in the console version (and yes, I’m sticking to that version since I have more experience with it and this post is long enough as it is). It’s really just Sonic, Tails, Eggman, Orbot (Eggman’s lacky from Unleashed) and newcomer second lacky, Cubot. Now, nuclear take for y’all....
Sonic and Tails’ friendship is arguably the best it’s ever been in Colors (at least as far as the games go). I really like the sibling esque friendship between Sonic and Tails in the series. It’s always so charming to see how in synch they come across when you get to play as them both in stuff like 2 or Advance 3. And whenever the series properly digs into Sonic’s trust in Tails’ or Tails’ admiration for his big bro, it’s a delight. That being said...the series doesn’t really do that very often. Sometimes I feel like Sonic characters run into the Kingdom Hearts issue of plot overpowering the characters instead of the two working in harmony. Sonic and Tails rarely slow down to have moments of genuine character interaction because it’s always a case of ‘hurry, Sonic! We have to race off to the next level now!’ It’s like there’s no time for the cast to have breathing room. And then there’s Colors. Yes, Sonic and Tails don’t seem very threatened by Eggman’s plan, and a lot of cutscenes are just them bantering back and forth. And while some more substance and urgency would be good...isn’t it kinda nice to just let these characters just exist and see their dynamic? And it’s a good dynamic, too. Sonic is cocky and excited to be here. He’s here to kick ass, take names, and mouth off to his enemies. So the fact that his enemies here are all robots whom he can’t get a rise out of, which gets him visibly annoyed is a cute character trait. And I like that Tails isn’t above gently poking at Sonic. He respects him, but he also knows he’s the smarter of the two, and doesn’t mind gently pointing out when Sonic’s ego goes to his head. He loves spending time with him but he’s not fawning over him. And I like that. And that little moment of Sonic pushing Tails into the elevator to save him is a short, effective bit of characterisation that shows that Sonic will come through for Tails, even if he puts up an unflappable facade and acts like stuff doesn’t bother him. This was Roger Craig Smith and Kate Higgens’ first mainline game (unless you count Free Riders) voicing these characters, and I think they both do a good job. And on the Japanese side of the voice cast, Junichi Kanemaru and Ryo Hirohashi are as great as ever.
Look, I’m not saying Colors’ story is high art. It definitely has its problems. And one of the biggest sticking points for a lot of people is the English localisation, which ups the emphasis on humour and adds in tons of extra jokes. Now, I’m personallly of the opinion that Ken Pontac and Warren Graff get a little too much vitriol for their role in the English scripts. I may not love their contributions but they did not ruin the series by any stretch. Trust me, I’ve seen Forces’ Japanese cutscenes. It’s still dumb, rushed and boring without their input. At the same time, I do have my critcisms. To me, their work on Sonic comes across as two writers who just are visibly out of their comfort zone. Their background is much more in adult oriented comedy like Madworld or Happy Tree Friends, so they now have to tone themselves down for a much younger audience and while getting themselves used to a series they admitted they weren’t super familiar with prior. Again, I wouldn’t say I love their English scripts by any stetch. To me, their scripts kind of run into the Yu-Gi-Oh GX dub problem where they’re too overly comedic to faithfully recreate the Japanese, but not out-there enough to be a fun gag dub, so it’s just an awkward middle ground. But I think they get blamed for a lot of the choices of Sega of Japan, that aren’t really their fault. With all that said, I think their script for Colors is...actually fine. It’s probably my favouite of theirs that they’ve done. I’d take it over Lost World any day to be sure. The jokes are certainly a mixed bag and feel like they’re playing it safe going for a very young demographic. But they’re inoffensive at worst, and, while humour is subjective, I like enough of the jokes to have a good time and shrug off the groaners. Eggman’s PA announcements are easily the highlight. Partially because Mike Pollock is killing it with his delivery, and partly because, with how focused they are on the theme park’s highly unregulated, death-trap level ‘attractions’ (to the point that I feel Eggman would have been sued into the ground if Sonic hadn’t bothered to stop him) they lean into slightly darker humour which I think is Pontaff’s strength. https://www.youtube.com/watch?v=17MwXZN6ZJI Seriously, go listen to these then come back. The comedy is definitely mixed, but there are some real wins in there, and I find it mostly works with the game’s very feel-good, low-key premise. That may not be what I want for Sonic all the time, and it absolutely got more obnoxious in later entries. But I think it works in Colors, specifically. My other gripe is the climax, because the game kind of has two hooks for it, neither of which are super fleshed out. The mind control ray and the Nega Wisps. And I think the latter is way more interesting. It’s like a creepy alternate take on Badniks, instead of converting animals into machines, Eggman is mutating them into monsters. The mind control ray, meanwhile, is kinda generic and sort of solves itself by the end. I’d have cut it and made the Nega Wisps the focus of the story’s second half. And I still maintain that the DS version proves the other characters could have been included without cluttering up the plot too much and they honestly should have been.
At the end of the day, Sonic Colors is a good game, and its story is, at least to me, fun. It gives me what I want out of a Sonic game story: A chance to watch my favourite characters bounce off each other and watch them save the environment from the funny-but-still-evil scientist. All amidst some of the prettiest locations and most pleasant vibes in this entire series. Sure, it’s not the character-driven hype train of SA2 or the unexpectedly heartfelt adventure of Black Knight, but maybe I want a lower-key change of pace once in a while. Maybe I like watching these characters have fun and letting the dynamics write themselves rather than stringing them along hastily to the next plot thread. Nonetheless, Colors is just a video game. One you’re allowed to like or not like. But I feel that, much like the Adventure games were at times unfairly blamed for the stumblings of certain folow ups, Colors draws ire purely because other games tried to ape its success and failed. I’m not gonna scream that Colors secretly sucked just because Lost World and Forces were disappointments, and that goes for gameplay and story, just like I won’t turn around and say Adventure 1 was garbage just because ‘06 exists. Like many Sonic fans, I’m hoping that Fronters will not only play well, but will push the boat out more and make more use of the world and characters of Sonic. But regardless of that, whatever issues Sonic may have encountered before or after it, Colors is still a win for the series in my book, and one of several.
To Dr. Eggman, How is the World Domination coming along?
It's alright, don't worry your pretty little head about it.
thinking about the fact that link from skyward sword met sonic the hedgehog in the sonic lost world DLC...
Mutch & Robilliard (B 1981), Nero Sonics Thurston, 2022